There’s been a lot of talk in the last few weeks about the way For Honor’s micro transactions operate within the game. With such a vast catalogue of additional content, some of which isn’t available easily within the game itself, many gamers feel that the developers have short changed players. Now Ubisoft has come forward and discussed the issue openly, explaining that they never saw getting all the content as an end-game for its players.

During this week’s developer livestream, game director Damien Kieken said For Honor wasn’t designed for players to unlock everything in this manner’

“We never had an intention for you to unlock everything in the game,” Kieken said. He likened For Honor to World of Warcraft and MOBAs, in that “you would never try to unlock everything for all the characters of the whole game.”

“The design is based around that… The cosmetic items are really for us the end-game content: the things we want you to unlock after playing for several weeks.”


It’s been estimated by the For Honor community that it would take around two and half years to collect all the content within the game – without spending an additional penny. This excludes content that has yet to be released by the developer – which will only raise this number.

Microtransactions are a huge part of the modern AAA-gaming scene – but we feel that this kind of attitude only serves to underline just how unbalanced the current approach is. Gamers don’t like to feel they are being used as a bank for the developers, and holding content out of reach is certainly one of the quickest ways to annoy gamers.

What’s your opinion on the matter? Do you feel that For Honor has gone too far in the way it’s sliced and diced its DLC content?


‘Editor in Chief’

A lifelong gamer, lover of movies and devourer of television; Shaun still can’t complete DOOM 2 on nightmare without breaking down into a crying heap.