While many gamers collectively agree that The Joker from the Batman Arkham games holds the throne for greatest video game clown villain of all time, perhaps I should take time out to voice my own personal pick of that title, going all the way back to 1994. Kefka Palazzo, the maniacal clown general from Final Fantasy VI, holds a special place in my heart for the first detestable and irresistibly evil villain I’ve had the pleasure of knowing as a child. While the Final Fantasy series continued to introduce exciting new villains with each iteration, none has since struck me on such an emotional level quite like this demented court jester. So what makes Kefka perhaps the most nihilistic, memorable villain of the entire series and in gaming history next to Sephiroth?

Spoilers ahead for Final Fantasy VI, Final Fantasy VII and Christopher Nolan’s Dark Knight Trilogy

First introduced as a general under Final Fantasy VI’s initial antagonist, Emperor Gestahl, Kefka’s off-beat personality and menacing, vibrant appearance made him an instant standout character. As the game progressed, Kefka became more and more of a formidable threat to our heroes, peeling back the layers to reveal a very sadistic, scheming general and court jester with more than just the tasteless joke to define him. In one of the games more memorable scenes, Kefka, after travelling through a desert, orders his soldiers to clean his boots, laughing hysterically as they do it. The real kicker of this scene is that it was ad-libbed intentionally by writer Yoshinori Kitase to give Kefka a more impactful and off-kilter personality. This was the grounds to build a truly memorable, psychologically dark villain.

The contrast of Kefka’s bright, jester-like design in relation to his clearly nihilistic personality made him all the more terrifying as a villain, with paint smeared on his face and a constant grin spread wide as he laughs in the face of death and despair. Spoiler warning for those who haven’t played Final Fantasy VI, but it came as no surprise when Kefka was inevitably revealed to be the true villain of the game and thus took to literally ending the world and succeeding in his evil goals; an extremely bold and groundbreaking move for storytelling in video games that was never matched since. Although a few admirable efforts were made to replicate that shock factor, it was never as weighty and emotionally resonant as Final Fantasy VI, as the stakes were raised to astronomical levels when it happened.

Kefka’s reign of terror didn’t stop there as he only sunk deeper into his nihilistic tendencies in the aftermath, harshly mocking his own soldiers and followers with sarcastic remarks and one-liners that played a vital part in his view on life. Much like Heath Ledger’s Joker in The Dark Knight, Kefka had no ulterior motives or singular purpose. He proclaimed himself as a force of destructive nature and only wished to see the world crumble and burn. With only his appearance and actions to go off of besides a rather vague past, Kefka was the ideal, unstoppable villain who posed a greater threat to players than any villain I can think of. This is due in large part to his successful attempts to destroy most of humanity, giving the game an extremely brooding and dark twist that not many entries in the series could quite capture as well, even in Final Fantasy VII’s Sephiroth who infamously brought about the death of Aeris.

Kefka’s influence on pop culture stretched beyond the realms of video games and well into film. This is especially evident in Christopher Nolan’s Dark Knight trilogy, as much of The Joker’s ideals and traits about a society torn apart by chaos and disorder were in some way modelled after Kefka’s own view of the destruction and exposing of the known world. It also carried over into The Dark Knight Rises through Bane’s surprising victory over the mass destruction and subjugation of Gotham City, playing into the themes of rising above the occasion to bring back order for the good of humanity like the protagonists of Final Fantasy VI. In fact, it wouldn’t surprise me if Christopher Nolan did once play the game and draw influence from it’s legendary villain.

Kefka Palazzo is without a doubt one of gaming’s most memorable and evil villains who actually achieved their sinister goals. In the sea of video game villains who all have agendas to fulfil and easily exploitable weaknesses for the hero to take advantage of, Kefka revealed no such weak points. He proved to be the shocking, extremely unpredictable bad guy that most storytellers tend to shy away from when constructing a villain that measured up to the heroes’ object of challenge. He simply rose above that, dropping the world into darkness and despair rarely seen done to this degree in gaming. It’s with great pleasure that I call Kefka a truly iconic character and gaming’s true reigning clown prince.